Jumpcut Memory :: Interactive

Mar 4, 2021 1 min read
Jumpcut Memory :: Interactive

An experiment with interlinking notes in order to diagram, inspect, and build worlds in interesting ways.

BUILT FROM HUMAN PARTS :: INTERACTIVE
An experiment with interlinking notes in order to diagram, inspect, and build worlds in interesting ways.

As you read through the story there will be navigation forward and backward below each story segments as well as links within the text for you to navigate. You can read the story in order or you can, at any point, click on one of the links that will take you to a new page with a log of every instance that linked phrase was used. Along your journey there will be a graph on the right (If you are not viewing on a mobile device) that will show you all of the links that connect to the page you are currently viewing. The graph nodes can be clicked on to traverse to that page. The graph may also be expanded by clicking on the little icon in the upper right corner of the graph window.

Each linked term corresponds to categories used in The Story Engine card deck by Peter Chiykowski. The deck uses five card types to categorize story elements. While the deck is intended to spark creativity and idea generation - and I do use it for that to nice effect - I realized that the categorization methodology the card types use seems to be something my brain really enjoys.

This first experiment deals with taking a bizarre, dense sci-fi story and retroactively applying the category system used in The Story Engine. These categories are as follows:

🙍‍♂️Agents are characters who make choices in the story.
⚙Engines are motivations and relationships that drive the story.
⚓Anchors are objects, locations, or events of importance.
🌩Conflicts are obstacles, consequences, or dilemmas.
🎭Aspects are adjectives that describe other cards.

BUILT FROM HUMAN PARTS :: INTERACTIVE
An experiment with interlinking notes in order to diagram, inspect, and build worlds in interesting ways.

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